nov
11

Fallout 3: My take on the greatest game of the year


After playing Fallout 3 for Xbox 360 for over a week I can safely say that I am addicted. After an initial bout of complaints about the text in the Pip-Boy not being as legible as I would have wished for, it all started to make sense. In a post nuclear world, do we really have tools that are crisp and sharp or do we need fuzzy broken screens to give us that wonderful vault dweller feel? I vote for the latter.

Game Controls

The controls for the Xbox 360 are simple and effective. Movement and actions are straightforward and match most other games. The inventory screen presented some initial challenges until I got used to the way it worked. The Health/Status screen can be somewhat confusing at first look, especially the body part system which allows you to apply Stimpaks to a specific body part.

Combat

At first glance Fallout 3 appears to be just like any other FPS role playing game out there. Until you fire up the tactical interface, V.A.T.S. for short. The tactical targeting interface allows you a finer grade of control, at the expense of Action Points, referred to as AP from this point forward. You can regain AP by consuming beverages, drugs, and certain foods. The amount of APs spent differs from weapon to weapon, but you can usually get at least three to four rounds into one or more targets before you have to recharge and go back into “live-action” mode.

Aiming is a breeze, hitting is a whole different story. Depending on your skill level with the weapon that you happen to be using you may need to be fairly close to your target to hit what you are aiming at. The level of realism this provides appeals to me, and I take the same amount of pleasure from surgical one-shot kill sneak attacks performed with the sniper rifle as I do from getting up close and personal with the flamer or combat shotgun.

Skills and Perks

The skill and perk system of Fallout 3 works just like I expected it to. It holds true to the old system of earlier Fallout games. For a while I was worried that the skill system would be similar to that of Oblivion given that Bethesda Studios developed both games. Oblivion is a wonderful game that I am proud to own, although I was never fond of the way that skills improve with usage. I suppose it adds a level of realism — most of all it adds a level of repetitive actions, such as jumping repeatedly to get the Acrobatics skill to increase — that does not appeal to me. Fallout 3 remedies all that with a simple point based skill system and one perk per level. Perks are both useful and entertaining, ranging from combat improvements to the good old “Bloody Mess” perk that makes everything you shoot explode into… well, a “bloody mess.”

Character Interaction

Interacting with characters in the game is straightforward. All it takes is a click of the A button and you are presented with an easy menu that gives you options based on your current knowledge of previous conversations. Sometimes you are presented with special conversation options based on your skills. Some characters can be intimidated by strength whereas others can be convinced with words alone using the Speech skill. The conversation system usually allows for three routes: “evil,” neutral, and “good.” I have tried both the “evil” and the “good” route up until a certain point in the game, and they do allow for separate story lines that tie very well into the game as a whole.

Story Lines

The game consist of one main story line that ties into a multitude of optional threads that you are free to follow. Several of the optional threads will gain you favor with factions in the post nuclear wasteland. As a young man you leave the safety of the vault in search of your father. In your journeys through the stunningly beautiful landscape you come across a people so badly damaged by radiation that they have almost seized to be human — also known as ghouls — that depending on your character’s intended alignment will either become enemies or allies.

Creatures and Monsters

What would Fallout be without the Bramin? The two headed cows that so eloquently illustrates just how much the world will go wrong — if nuclear weapons ever are launched. For the wildlife sportsman there are several animals worth hunting in the wasteland. The beginner will soon face the dogs and rats of the wasteland and overcome them with ease. Not until you have faced your first Fire Ant will you come to appreciate just how dangerous the fauna of the future can become. All the animals and monsters you run into are expertly illustrated and animated, giving the game its wonderful surreal feel.

The Verdict

Now it is time to place the pros and cons in the scales of judgment and weigh them to the grain. What makes this game special, what makes it stand out in the plethora of games of the same style? Nuka-Cola. That’s what. And big fucking bombs, that’s what. If you thought that my answer would be eloquent, look again. This is the harsh, grim future of mankind we are talking about here, and it does not leave room for pleasantries delivered by anything other than the barrel of a gun or the points of a spiked board. Sure, there is pockets of sanity and civilization all over the wasteland, and they are resisting the barbarism and confusion on all fronts. Like small oases they hold out behind corrugated steel and sheet metal against the onslaught of radiation sickness, rad roaches, raiders, and the insane ghouls — the last vestiges of mankind proclaiming their right to live on after the apocalypse swept most of their brethren away into the half-life of horrific memories.

The sunsets are beautiful. Nuclear blasts in the sunset are even more beautiful. Shattered, twisted overpasses and interstate sections look like something a child built hastily in sand and sticks and then discarded with the quick sweep of a hand. The brush and starkly naked trees lend an eerie atmosphere to a landscape that can best be described as “scary as hell.”

Image of nuclear explosion in Fallout 3

This is the game of 2008. This is the game of the decade. I have been waiting for the Fallout games to come to a fulcrum and complete the unfinished trilogy that it was long thought to be. I am not disappointed. I am elated. Simply stated: Fallout 3 rocks!

Fallout® 3 © 2008 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda Softworks, Bethesda Game Studios, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Fallout, Prepare for the Future and related logos are trademarks or registered trademarks of Bethesda Softworks LLC in the U.S. and/or other countries. All Rights Reserved.

Tags: xbox games rpg fps
nov
4

Fallout 3: First Impressions


I have been playing Fallout 3 since I got it Saturday. So far I am quite pleased with the way the game works. For all of you that feared it being too much of a first person shooter: rest easy. The game does have a tactical mode which allows for the use of Action Points to aim at an enemy’s various body parts. Getting a critical hit in the head of an enemy can be especially rewarding as their noggin lops off and bounces over the ground. Let me describe the joy that is the minigun: unadulterated.

So far I have tried the beginning of the story line as both a good character as well as an evil character. Both have advantages and disadvantages. Playing as a good character enables you to get a house in the town of Megaton, playing as a bad character gets you a penthouse suite in Tenpenny Tower. Playing bad also gives you the spectacular view of a nuclear explosion. That’s one sweetly animated mushroom cloud I must say — regular 3D game play mode, no movie or anything.

Tags: games xbox
oct
28

Fable II: First Impressions


I acquired Fable II last weekend and so far my experience has been positive. At first it was a bit confusing that character interaction does not work like other games I have played. You do not just go up to an NPC and click on them to initiate conversation. Most NPCs do not even support conversations. What you can do is perform various emotes to change the NPCs opinion of you. You can make them laugh or you can scare them. Simple yet effective. I will keep playing the game and get back with a more in-depth review later.

Tags: games xbox